Using learning games for fourth-grade students to teach Vietnamese lessons and teachers' perspectives on learning games

نویسندگان

چکیده

Students can learn in a meaningful way through the use of educational games. When students apply their skills and information order to progress game, huge degree engagement is generated among them classroom as result both capabilities learning increase. 153 children from primary schools Vietnam participated this research. The were split into two groups: an experimental control group. Both groups sessions word sentence practice well spelling instruction. According findings study, outcomes are greatly improved when games used classrooms. In addition, research has shown that some teachers against since it makes more difficult prepare materials. Some educators believe playing effective method instruction allows for greater flexibility during process. This contribution theoretical framework necessary guide instructors process improving game programs other learners.

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Learning to Teach: an Architecture for Self-aware Educational Games

In this proposal I describe a new kind of educational game architecture: the self-aware educational game. Instead of simply amplifying an educational game designer’s best guess at a teaching strategy, self-aware games will actively reason over uncertainty about how a subject should be taught, perform experiments, and meaningfully adapt to collected evidence on a global scale. Combining accepted...

متن کامل

The effect of using computer games on learning free throw Basketball skill and comparison with skilled and learning pattern

The aim of this experiment was to study the effect of computer game on acquisition and retention of free throw basketball skills (accuracy and pattern) and compare this method with two patterning methods (skilled and learning). 50 high school students age range 15-17 years were selected as a research samples. Subjects after participating in the pretest were divided into 5 equal groups and each ...

متن کامل

Learning to Teach and Follow in Repeated Games

The goal of an agent playing a repeated game is to maximize its payoffs over time. In repeated games between other learning agents, this often requires that an agent must learn to offer and accept profitable compromises. To do so, past research suggests that agents must implement both teaching and following strategies. However, few algorithms successfully employ both kinds of strategies simulta...

متن کامل

Learning about Recycling and Reuse through Pre-School Games

Learning about Recycling and Reuse through Pre-School Games S.M. Shobeyri, Ph.D. H. Meybodi A. Saraadipoor S. Rashidi Environmental education is the most fundamental approach to environmental protection and can begin from the pre-school level and through the use of games. To show the effectiveness of this approach, a random sample of 30 preschoolers of ages 5 and 6 was se...

متن کامل

Applying Games-based Learning to Teach Software Engineering Concepts

For some time now, computer games have played an important role in both children and adults’ leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games can be highly engaging and incorporate features that are extremely compelling. It is these ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Journal of education and e-learning research

سال: 2023

ISSN: ['2518-0169', '2410-9991']

DOI: https://doi.org/10.20448/jeelr.v10i3.4712